Basic Building Blocks of a Java Program

Introduction:

A Java program is made up of various components that define its logic, structure, and behavior. These are the essential building blocks you need to understand to write effective Java code.

  1. Keywords
  2. Identifiers
  3. Data Types
  4. Variables
  5. Literals
  6. Operators
  7. Statements
  8. Control Flow Statements
  9. Comments
  10. Indentation & Formatting
  11. Class
  12. Method
  13. Objects
  14. Packages

1. Keywords

2. Identifiers

Names given to variables, classes, methods, etc. They help uniquely identify elements in a program.

Example: Student, main, totalMarks

Rules: Must not start with a digit, no special characters (except _, $)

Click to learn identifier rules & examples

3. Variables

Variables are named containers that store data in memory (RAM) during program execution. They allow programs to read, update, and manipulate values.

Example:

int a = 100;         // Declaration + Initialization  
a = 150;             // Assignment  
System.out.println(a);  // Using the variable

Click to learn more about variable rules and examples

4. Data Types

5. Literals

6. Operators

Symbols used to perform operations on data, such as arithmetic, logical, relational, etc.

Example: +, -, *, /, ==, &&

7. Statements

8. Control Flow Statements

These include decision-making and looping constructs used to control the execution flow of a program.

  • Conditional: if, else, else if, switch
  • Looping: for, while, do-while
  • Jumping: break, continue, return

Click to learn how control flow statements work

9. Comments

10. Indentation & Formatting

Improves code readability and clean structure. While ignored by the compiler, consistent indentation helps maintain code.

Tip: Use 2 or 4 spaces consistently per block.

Click to see formatting best practices

11. Class

  • The base unit of every Java program.
  • Defines structure and behavior via variables and methods.
public class MyClass {
    // code
}

12. Method

  • A block of code that performs a task.
  • The main method is the entry point.
public static void main(String[] args) {
    // execution starts here
}

13. Objects

  • An object is an instance of a class.
  • It has state (variables) and behavior (methods).
Student s = new Student();

14. Packages

  • Used to organize related classes together.
  • Helps avoid naming conflicts and improves structure.

Understand with Example:

A Java program is made up of several small components like keywords, identifiers, operators, comments, literals, etc. Let’s look at a simple example to understand how all of them come together.

// This program calculates the total and average marks of a student
package studentApp;  // Package declaration
public class StudentMarks {  // 'class' is a keyword; 'StudentMarks' is an identifier
    public static void main(String[] args) {  // 'public', 'static', 'void' are keywords
        // Variable declarations with data types
        int math = 85;
        int science = 90;
        int english = 88;
        // Using operators to calculate total and average
        int total = math + science + english;
        double average = total / 3.0;
        // Output statements (Statements + Literals + Objects)
        System.out.println("Total Marks = " + total);
        System.out.println("Average Marks = " + average);
    }
}

What This Program Shows

Building Block Shown in Example
Keywords public, class, static, void, int, double, package
Identifiers StudentMarks, math, science, total, main, studentApp
Variables math, science, english, total, average
Data Types int, double
Literals 85, 90, 88, 3.0, "Total Marks = "
Operators +, /, =
Statements Variable declarations, assignments, method calls ending with ;
Control Flow None shown directly, but could include if-else, loops
Comments // used throughout to explain code
Indentation & Format Proper indentation for class, method, and logic
Class public class StudentMarks { ... }
Method public static void main(String[] args)
Objects System.out is an object of PrintStream
Packages package studentApp; at the top

Summary:

S.No. Building Block Description
1 Keywords Reserved words with special meaning
2 Identifiers Names for classes, variables, methods
3 Variables Hold data during program execution
4 Data Types Specify variable types
5 Literals Fixed constant values
6 Operators Perform operations on values/variables
7 Statements Single executable instructions ending with ;
8 Control Flow Statements if-else, switch, loops, break, continue, etc.
9 Comments Explain code; ignored by compiler
10 Indentation & Formatting Improves readability
11 Class Blueprint of Java program
12 Method Performs task; main method starts program
13 Objects Instances of classes
14 Packages Groups related classes into folders

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